I'm Giorgi “Begi” Begiashvili - a self-taught Roblox systems developer.

I started coding in 2017, when I was 13. Years later I'm a software engineer who builds performance-critical Roblox systems - gameplay, multiplayer, optimization - for indie studios, Roblox creators, and teams that need a serious build done right. I care about code that runs fast and survives real players.

Begi at his computer

How I got here.

Started with curiosity

2017. I was 13, picking up programming on my own - first HTML/CSS, then real languages, then Lua because I couldn't stop playing Roblox and wondered how the games actually worked. The "make a game" loop hooked me hard.

Shipped, broke, fixed

Years of building things that crashed, datastores that lost data, sloppy systems I had to rip out and redo. That's how I learned what production code actually looks like - every edge case I now anticipate is a scar from something that went wrong once.

Now I work with clients

I build Roblox games, web apps, and dev tools for paying clients. I keep scope honest, deadlines real, and the code something the client can actually maintain after I hand it over. No black boxes, no surprises.

What I work with.

The tools I reach for first, grouped by how often they show up in actual paid work - not a wishlist.

Primary Daily drivers

  • Lua / LuauRoblox, every day
  • JavaScriptWeb frontends & tooling
  • ReactApp UIs and dashboards
  • Node.jsAPIs & backends

Secondary Solid working knowledge

  • PythonScripts, bots, automation
  • SQLPostgres, Supabase
  • Git & GitHubWorkflow & versioning
  • SupabaseAuth, storage, realtime

Familiar Have shipped with these

  • HTML & CSSMarkup, layout
  • C / C++ / C#Lower-level when needed
  • Reverse engineeringHobby + debugging
  • RoboticsSchool-era, still fun

Where to find me.

Live data from Discord and Steam - what I'm doing, listening to, or playing right now.

Discord Avatar
Loading...
@username
View Discord Profile
Steam Avatar
0
Loading...
Offline
@steam_id
0 Games
0 Hours
0 Friends
View Steam Profile

A few things about me.

Night owl

The best work happens after midnight. Mornings are for replies and code review.

Gamer first

Games are why I started writing code. They still inform how I think about UX.

Rock fuels the work

Loud guitars on my headphones is the default focus state. Lo-fi for debugging.

Based in Georgia

The country, not the US state. GMT+4. Most clients are 6–10 hours behind.

Self-taught

Every technique I use came from a tutorial, a forum post, or breaking something.

Bias toward shipping

I'd rather ship a v1 you can actually play than a v3 still in design review.

Frequently asked.

Things clients usually want to know up front.

It depends on scope. A self-contained system is usually 1-3 days, a medium feature set 1-2 weeks, and a full game or large system a month or more. You get a realistic timeline before any work starts - I'd rather quote honestly than overpromise.

It scales with scope and complexity - fixed-price or hourly. Tell me what you're building and I'll send a clear quote, with no vague ballparks and no surprise add-ons later.

Yes - revisions within the agreed scope are included, and I fix any bugs in delivered work free for 48 hours. Out-of-scope changes are priced separately so the line stays clear for both of us.

Discord, for speed. Email works for anything that needs a paper trail. Either way you get straight answers, not status-update theatre.

Yes. I'll read your code, fix bugs, add features, or rip out and rebuild the parts that don't scale. Share the repo and I'll tell you honestly what it needs.

Always. You own everything I write - readable, structured, and handed over so your team can maintain it without me. No black boxes, no lock-in.

Ready to ship something?

The fastest path is the live quote on the homepage. Or send me a Discord message - I usually reply within 24 hours.